home

=Create, Collaborate, Learn & Share with Scratch= Instructor: Shelley Paul

Dates:
Face to face workshop - June 3 9-2:30, IT TLC lab Drop-in Tutorials (optional) - 9/7/11, 10/5/11, 11/2/11, 3:30-5, IT TLC lab Design, implement and share classroom activity on wiki by 11/30/11

Course Description:
Participants will engage in a series of hands-on activities to learn Scratch programming fundamentals. They will discuss considerations for implementing Scratch into classroom learning and explore the Scratch online community. Participants will design an original or adapted curriculum activity using Scratch to support logical reasoning and creative problem-solving in classroom learning. Activities will include:

Introduction to Scratch
Participants are introduced to the scratch programming interface, completing an 8-Block Program and an Interactive Postcard (and more). (move, speak, animate/costumes, x/y plane, draw, save) || Complete as many as you can; Detours OK ||
 * **9:00** ||  || Intro to Scratch interface / Basic commands
 * **9:20** ||  || Monkey Business (What can you do?) ||
 * **9:40** ||  || Share (something I noticed)... ||
 * **9:50** ||  || Example projects ("curricular" possibilities?) ||
 * **10:00** ||  || Scratch Cards - Pairs
 * **10:30** ||  || Interactive Postcard (Guided Project) ||

11:20 Explore the Scratch Online Community
Participants explore sample projects from the Scratch Online Community, gathering ideas for classroom use and original projects.

**11:40** LUNCH (40 minutes)

12:20 Create and Share an Original Project
Participants work individually or in pairs to design an original Scratch project. Participants will share their completed projects along with “lessons learned.”

(Need to give suggestions - game, maze, multi-background story, map/postcard, drawing)

(1:40 Share projects)

2:00 Action Plan / Next Steps
Participants will brainstorm ways they might use Scratch to support classroom learning, sharing three ideas. (Also: Questions / Reflections; Share strategies for learning more - Examples, download and deconstruct; Atomic Learning)

Design and Implement a Scratch Learning Activity (5 hours)
On their own and in tutorial sessions, participants will design or adapt a classroom activity, implement it with students and share the results on our Scratch wiki.